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APEX VECTOR v4

Jun 20
2 min read

APEX VECTOR v4 is bringing a big content update with new gameplay systems, more operators, and expanded ways to play. This update also includes balance fixes and technical improvements, with known bugs and issues listed at the end for clarity.


New Features

  • Co-op mode

  • 10 new operators with unique powers

  • More achievements

  • More guns

  • Mastery and mods for guns

  • Refer-a-friend system

  • Infinite upgrades

  • Music

  • New 2D modules

  • Controller controls

  • Scoreboard


Balance Changes and Improvements


Several player moves that can be unlocked are currently not performing as well as intended. In upcoming updates, underperforming moves will be buffed significantly, with some planned to become 10x more powerful than they are right now.


Voidlord Operator's RAGE power also is not working the way it should. Right now it only causes enemies to follow the operator and stop fighting, but it is planned to be updated so enemies will also attack other enemies instead of only focusing on players.


During the development of version 4, Catalyst was accidentally nerfed. A future update is planned to increase Catalyst's power to around 3x to 5x its current strength.


Quality-of-Life Notes


Display size is currently unnecessary and is planned for removal later. Since it is not causing gameplay problems and is only an extra setting, it will likely stay until there is enough extra time or funding to remove it properly.


Bugs and Issues


  • Some gun mods do not do what their descriptions say.

  • Some progress bars do not visually show changes.

  • The boss fight does not currently include mobile controls, which prevents mobile players from finishing it.

  • The upgrade tree fails to save correctly, so it may reset visually to unupgraded after leaving, even though the upgrades may still remain active in the main game scene.

 
 
 

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We’re rolling out more updates! The boss battle has been fixed and now works on mobile, we’ve updated the story and operator SVGs, and we’ll be improving the core modules soon. We’re also still workin

 
 
 

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