<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[APEX VECTOR]]></title><description><![CDATA[Game Updates, Ideas, Support Together]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 14:55:28 GMT</lastBuildDate><atom:link href="https://theninjateamheadqu.wixsite.com/apex-vector/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Bug fixed! and Base Building!]]></title><description><![CDATA[We’ve added base building to the game—go check it out! The error we mentioned earlier has also been fixed. Enjoy Apex Vector!]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/bug-fixed-and-base-building</link><guid isPermaLink="false">6a3c9c09503b1df13455b1a7</guid><pubDate>Thu, 25 Jun 2026 03:11:37 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_e44049b7154d4cdcb521882d58b4ddfe~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item><item><title><![CDATA[MORE UPDATES]]></title><description><![CDATA[We’re rolling out more updates! The boss battle has been fixed and now works on mobile, we’ve updated the story and operator SVGs, and we’ll be improving the core modules soon. We’re also still working on fixes for the Voidlord operator—stay tuned for more updates!]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/more-updates</link><guid isPermaLink="false">6a3b3949c4b4b7e8f562c030</guid><pubDate>Wed, 24 Jun 2026 02:02:40 GMT</pubDate><dc:creator>David 334</dc:creator></item><item><title><![CDATA[APEX VECTOR v4 ]]></title><description><![CDATA[APEX VECTOR v4 is bringing a big content update with new gameplay systems, more operators, and expanded ways to play. This update also includes balance fixes and technical improvements, with known bugs and issues listed at the end for clarity. New Features Co-op mode 10 new operators with unique powers More achievements More guns Mastery and mods for guns Refer-a-friend system Infinite upgrades Music New 2D modules Controller controls Scoreboard Balance Changes and Improvements Several player...]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/apex-vector-v4</link><guid isPermaLink="false">6a373b40a8977cb11dd7063f</guid><pubDate>Sun, 21 Jun 2026 01:56:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_46b4387b65cd4656987166a8e328d0f9~mv2.png/v1/fit/w_1000,h_941,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item><item><title><![CDATA[Mobile + Boss Fight = ?]]></title><description><![CDATA[We encountered another error that we will be fixing as soon as possible. In the boss fight, the mobile controls never show up. When we made the game, the boss fight was created as a separate game that was designed to be connected to the player’s accessories, skin, and that skin’s stats, but it was not the same game as the normal Fire Fight mode. Because of that, when we tested the boss fight, we only tested it on desktop, not on mobile. When we finally tested it on mobile, we discovered that...]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/mobile-boss-fight</link><guid isPermaLink="false">6a07816a22114a9aa2a82b51</guid><pubDate>Fri, 15 May 2026 20:31:20 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_4def8e83da79446faf172a7da9f4c281~mv2.png/v1/fit/w_1000,h_941,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item><item><title><![CDATA[Upgrading Errors]]></title><description><![CDATA[During the boss fight creation, we ran into some problems. The game kept saving to local storage (data is lost once the tab is closed), and it was also rewriting things like move upgrades, accessories, and the Vector Point. We’re sorry about this bug and will fix it as soon as possible. However, we have run out of funds for this month. Next month, we will be able to update the game further and work on fixing the issue. Thank you for your time.]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/upgrading-errors</link><guid isPermaLink="false">6a03a78be8ad7aab1e5dadb3</guid><pubDate>Tue, 12 May 2026 22:21:39 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_51424dbcc1d648bbb737190a09f1d8aa~mv2.png/v1/fit/w_1000,h_907,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item><item><title><![CDATA[The Ninja Team Is Not Funded :(]]></title><description><![CDATA[Starting today, we can no longer update our games because we have run out of funds to continue creating and improving them. However, this doesn’t mean you should stop testing the game—in fact, it’s quite the opposite! We need your help more than ever to test, share feedback, and come up with new ideas so we can build even better games in the future. Your support is essential to keeping The Ninja Team going.]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/the-ninja-team-is-not-funded</link><guid isPermaLink="false">6a036a9648aeb3fcb240831c</guid><pubDate>Tue, 12 May 2026 18:03:44 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_a8095614271d42ce94fd36b4cf235eae~mv2.png/v1/fit/w_881,h_279,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item><item><title><![CDATA[As We Update]]></title><description><![CDATA[When we update the game, new features and bug fixes may not appear on your side until you refresh the page. Once you reload, the game will update and include all published changes. !NEW! Boss Fight at Level 100: We’ve added a brand-new boss fight. The previous one didn’t reflect the normal combat style or core systems of the game. All enemies, including the boss, were just squares. Now, the boss has its own module, and all enemies in the fight properly match the ones from normal gameplay,...]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/as-we-update</link><guid isPermaLink="false">6a03454368a3e7adcb12f425</guid><pubDate>Tue, 12 May 2026 15:45:13 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_04ddb43034984558a5b3cd7ecd33a327~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item><item><title><![CDATA[Welcome!]]></title><description><![CDATA[The Apex Vector game has just been released! While we’ve tested it thoroughly, there may still be a few bugs or errors we missed. We need your help to play the game, share what you enjoy, and keep an eye out for any issues you encounter. You are now our beta testers!]]></description><link>https://theninjateamheadqu.wixsite.com/apex-vector/post/welcome</link><guid isPermaLink="false">6a0333368bd1bce082af3bf9</guid><pubDate>Tue, 12 May 2026 15:13:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3d6d6c_a4de94fc920146848a72d556dff7ea35~mv2.png/v1/fit/w_1000,h_941,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David 334</dc:creator></item></channel></rss>